7 MORE Very Versatile RP Prompt Ideas
Were the prompt ideas over here not enough for you? Here are some more ideas you can try out, whether with canon characters or OCs, and in just about any type of setting you can think of!
1. "Would you like a tour?"
The idea: The other player's character has just arrived, and yours is up to the job of showing this character around. Interesting things to see, stories and trivia to learn, and people to meet can really liven this one up.
A few possibilities...
- The other character has just arrived at a school for children with superpowers, and your character is a friendly student who has volunteered to show the new kid around.
- Your character is part of the crew of a starship, and has been assigned to show a new officer around.
- The other character is a new employee at a magical toy store, and your character is a co-worker who was sent to show the other where everything is and how everything works.
But try to avoid...
- Doing this idea if you're not willing to prepare or improvise interesting stuff and people for the other player's character to encounter.
If you want to take it further, maybe...
- The tour is interrupted by an emergency - and your characters can help!
- See if you can incorporate one of the ideas below, or from over here.
2. "You've just been summoned!"
The idea: The other player's character has just been summoned by somebody important!
A few possibilities...
- The other person's character was just called in by a boss, who wants this character to work on an assignment with your character.
- A large number of potion ingredients have just been stolen, and all evidence points to the other player's character. The summoner wants to question your character to find out what happened to them.
- The other person's character has just been summoned by someone from a secretive organization, who wants this character to do something.
But try to avoid...
- Making your own character the star of the plot, and relegating the other to sidekick/supporting character status; or otherwise not allow the other player's character to do much of anything important or cool.
- Making the other character absolutely, definitely guilty of something. Always leave room for the other player's character to make a defense.
If you want to take it further, maybe...
- The assignment is complicated; it requires information-gathering and problem-solving.
- Perhaps they realize that the character believed to be guilty has been framed. Can they find out who did it, and why?
3. "You're a winner!"
The idea: Your character has just come to announce that the other has won something big and exciting!
A few possibilities...
- The other person's character has just won a trip to Fairyland - and yours has been sent to pick up and take this character around the realm.
- The other person's character has won a free makeover from a Rent-A-Fairy-Godmother service.
- The other person's character won a free robot butler or maid (your character!).
But try to avoid...
- Forcing the other character into and/or doing things that the other character really and truly hates. Ease up if the other character really is really unhappy.
If you want to take it further, maybe...
- The "prize" is actually just a way to get the other player's character somewhere.
- The "prize" is used to deliver an important message to the other player's character.
4. "Wanna come to my party?"
The idea: The other player's character has just been invited to a party thrown by your character!
A few possibilities...
- Your character, known for being a reclusive and mysterious sort, has suddenly decided to throw a party.
- Your character has just moved into the area and is throwing a party as a way to meet and get to know the neighbors.
- Your character is about to move away or leave temporarily for some reason, and has thrown a party to bid everyone farewell.
But try to avoid...
- Playing a character who will make no effort to approach and talk to others.
If you want to take it further, maybe...
- The other person's character meets someone who is interested in making that character an offer, or wants that character to do something.
- The party's host presents a game for the guests to play - one that provides clue-finding/problem-solving challenges for the other player's character.
- Your character asks the other to stay after the other guests leave, at which point you introduce a new plot element - perhaps one of the other ideas on this page, or one of the ideas here.
5. "Can I stay the night with you?"
The idea: Your character wants to stay the night (or maybe a few nights) with someone. You can spice this idea up by giving your character a funny and/or interesting story to explain why - the more details, the better!
A few possibilities...
- Your character is passing through town while heading someplace else.
- Your character's home is infested with vermin, and so your character needs a place to stay while the problem is taken care of.
- Your character is a magical being who has just escaped another dimension.
But try to avoid...
- Doing this if your character doesn't have a story to tell.
- Making your character's reason for staying really melodramatic/overly tragic. (Some tragedy can be fine, but don't overdo it.)
- Making it all about caring for/comforting your character.
If you want to take it further, maybe...
- Have the reason your character is staying the night connect to a plot that the other character can get involved in.
6. "Welcome to the neighborhood!"
The idea: The other person's character has just moved into a new area, and your character is part of the welcoming committee!
A few possibilities...
- The neighborhood is filled with supernatural people.
- Or it's just a perfectly normal neighborhood filled with perfectly normal people.
- Members of the neighborhood suspect that the other player's character is up to something; your character wants to find out the truth.
But try to avoid...
- Making everyone in the neighborhood boring and bland, no matter how "normal" they're supposed to be. Parks & Recreation, What We Do In The Shadows, or any Pixar film can provide good examples of what interesting and memorable personalities can look like.
If you want to take it further, maybe...
- Have your character offer to show the other around town.
- Have your character invite the other to a neighborhood barbecue or a house party.
- Gradually reveal that the neighborhood isn't all what it seems.
- Add in one of the other plot ideas here, or over on this page.
7. "Where did YOU come from?"
The idea: The other character has just mysteriously appeared in your character's world/time/dimension. This one also works best if there are interesting things to see and do, people to meet, and stuff to learn.
A few possibilities...
- The other player's character just popped into Fairyland after accidentally stepping into a magic portal.
- There's an old machine that's rumored to create a portal that leads to a city on another planet. It's never worked - except today.
- The other player's character was caught in a time vortex that lead into the far future.
But try to avoid...
- Making it impossible for the character to go home. Instead, try to figure out a way the characters can stay in contact.
- Making the other player's character indefinitely helpless and dependent on your character.
If you want to take it further, maybe...
- Your character can visit the other character's home.
- Incorporate another idea from this page, or one from over here.
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