Colors, Classes, & Powers
Chroma Knights have two defining attributes: their color and their class. Each class has its own special set of powers. Whether the colors carry any special meanings or signifinances up to the players/writer because color symbolism varies from culture to culture. If you choose to have your colors carry any kind of significance, I recommend that you go with what makes sense to you.
Knight Colors
There are twenty colors in all. The colors (and corresponding hex codes) are:
Knight Classes
Asclepian
Asclepians are healers. They also tend to heal quickly themselves.
Arrow
Arrows fire small, focused attacks that have a far longer range than most others. They also have enhanced accuracy. Arrows are essentially the snipers of the knights.
Butterfly
The special powers of the Butterfly class are primarily visual. They may have the power to magically disguise themselves or to create diversionary illusions.
Cartesian
They can move objects with their mind, communicate telepathically, see current events going on in other places, or even teleport.
Individual Cartesians may have a limited ability to see other places and excellent teleportation skills, or they may have an excellent ability to see others places and limited teleportation skills, or they may have a mediocre ability to see and teleport. They cannot have excellent abilities to see and teleport.
Hammer
Hammers have enhanced strength and durability. Their special power is a short-ranged, yet powerful energy blast.
Croscope
Croscopes can make objects smaller or larger. The more practice they have at it, the more extensive the effect can be and the longer it can last. A newbie Croscope can make a human about 1/6th his or her original height or enlarge a piece of gravel to the size of a medium-sized watermelon for about five minutes.
Shield
Shields do exactly what their name suggests: create shields that deflect or absorb attacks. This power actually has incredibly diverse applications - they can learn to bounce attacks back, and experienced Shields can even bisect solid objects by creating a shield through them.
Individual Shields may be excellent at reflecting or bisecting, or mediocre at both, but they cannot be excellent at both.
Temporean
The Temporean Class's powers relate to time - they can see into the future, see past events, or even stop, manipulate, or travel through time itself. (Time travel is limited to up to 72 hours into the past or future, and is not a power that new or inexperienced knights have.)
Individual Temporians may have an excellent ability to travel through time and a poor ability to see through time, or an excellent ability to travel through time and a poor ability to see through it, or a mediocre ability to travel and a mediocre ability to see. They cannot be excellent time-travelers and seers.
Common Powers
In addition to powers unique to their class, all Chroma Knights have a set of common powers.
- Basic Energy Shot: Exactly what it sounds like. This would essentially be the pistol to the Arrow's sniper rifle or to the Hammer's battering ram.
- Induce Prosopagnosia: Nobody, not even their own mothers or other Chroma Knights, will recognize or remember the knights' faces when they're suited up, which will generally prevent them from being recognized in most cases. Mind you, they can still be recognized if they're not careful - if someone they know spots them wearing that one-of-a-kind custom pendant, sees that weird-shaped scar they got in a childhood accident, or recognizes unique speech patterns, then they'll start making the connection.
- Unfilmability: Chroma Knights will not photograph or film properly when they're suited up. Pictures or videos will turn out wonky, blurry, or badly-lit no matter what the lighting conditions were or what camera settings were used. However, Chroma Knights shouldn't get cocky and think they can get away with anything - there are other ways to place a person at the scene of a crime.
- Strength/Agility Boost: Chroma Knights will gain a slight strength and agility boost when suited up.
Other Info
Where there are potentially hundreds of knights, you probably won't find all of them active in a single area for several reasons. For one, sprites try to choose no more knights than are absolutely necessary to deal with a crisis for security reasons. For another, there are many mini-crises all over the world*, which means that there will be knights scattered far and wide with no real way to come into contact with each other.
Knights cannot use their powers in their civilian forms, largely for security reasons. For example, if they used their powers and Induce Prosopagnosia wasn't working (which it doesn't in civilian form), they might be recognized. If Unfilmability worked in civilian form (which it would, if their powers worked in civilian form), people might start getting suspicious.