Yet Another Superpower Generation Tool
So basically, I kept finding that whenever I tried to create supervillains, I'd end up with either sorcerers or roboticists, and my random superpower generator was often too cut-and-dried for what I wanted. So I created this, quick-and-dirty dice-using tool I could use to roll out less concrete ideas that would be more open to personal interpretation and tweaking.
Instructions
- Roll 1d4 (one four-sided die). This is the number of powers your character has.
- Roll 3d10s (three ten-sided dice) for each power your character has. The power is a combination of the functions corresponding with the numbers. EG, if you roll up Psi and Tool, your character may have the ability to create a psychically-generated tool, or psychically disable tools. Morphic/Motion could imply the ability to change into a form that could fly, pass through walls, etc. If two numbers are the same, treat the duplicate as a zero. If all three are the same, re-roll one duplicate.
- Roll 1d6 for each power to determine its source, if you don't have something in mind already.
- If you don't have access to the types of dice mentioned, you can use this virtual roller.
- For further fine-tuning via randomization, you can try this method.
- There are no "right" or "wrong" ways to interpret your results.
POWER FUNCTION TYPE
0/10. NOTHING
Null result. Nothing, nada, zilch.
1. MORPHIC
These powers involve changing the form of something, whether that of the user, or an object outside of the user, or some combination thereof. Shapeshifting, instant healing, and earthbending are examples of morphic powers.
2. ENERGETIC
The ability to produce and manipulate anything from fire to lightning to vaguely defined "force blasts" or "life energy." Also explosions.
3. STRENGTH
The state of being really strong. That's it. Of course, there are any number of sources to the character's strength - it might be sheer muscle, or a magic spell, or a mutation.
4. DEFENSE
Whether through agility, indestructability, shields, or quite possibly the ability to become intangible, the character does not take damage easily.
5. PSI
All things psychic and telekinetic.
6. TOOL
Think Spider-Man's webbing, Hawkeye's arrows, and Batman's Bat-arsenal.
7. MOTION
Teleporting, flying, etc.
8. SENSE
Everything from super-hearing to being able to taste what sort of powers someone else has.
9. SUBSTANCE
Some kind of actual, physical substance, possibly a gas or a goo or even a solid.
POWER SOURCE (REGULAR FLAVOR)
1: MAGICAL
Learned magic and the like.
2: BIOMAGIC
Inherent, rather than learned magical abilities.
3: MAGITEK
Magical technology.
4: MECHANICAL
High-tech or even simple devices and the like.
5: BIOTECH
Cybernetics, nanites, organic computers, and anything else that blurs the line between living beings and machines.
6: BIOLOGICAL
Mutations, abilities inherent to species, etc.
Hang on - don't want one of these types available for rolling? Try one of the following instead...
POWER SOURCE (NONMAGICAL FLAVOR)
1/2: MECHANICAL
3/4: BIOTECH
5/6: BIOLOGICAL
POWER SOURCE (NONMECHANIC FLAVOR)
1/2: BIOLOGICAL
3/4: BIOMAGICAL
5/6: MAGICAL
POWER SOURCE (NONBIOLOGICAL FLAVOR)
1/2: MECHANICAL
3/4: MAGITEK
5/6: MAGICAL
CHARACTER EXAMPLES
- Spider-Man's spider powers would be Motion/Tool - Biological (wallclimbing), Sense/Defense - Biological (spider-sense), and Strength/Defense - Biological (agility/strength). His webbing would be Motion/Tool - Mechanical.
- Captain America would have Defense/Sense/Strength - Biological (peak human abilities) and Defense/Tool - Mechanical (the shield).
- Wolverine has Defense/Morphic - Biological (healing factor) and Tool/Strength - Biotech (adamantium bones and claws).
- Hawkeye's arrows all count as Tool, but may have different secondary and tertiary attributes. An exploding arrow would be Tool/Energetic - Mechanical. An arrow that released popcorn would be Tool/Substance - Mechanical. An arrow containing a magic potion that would transform the target into a frog would be Tool/Substance/Morphic - Mechanical - but if said arrow were enchanted to hone in on a target, it would be Tool/Substance/Morphic - Magitek.
See also:
Phlebotinum-Development Questions (To help you define your character's powers better)
Tips & Ideas To Make Better & More Interesting Powers
Tricks & Tips For Naming Superheroes & Supervillains
Superhero & Supervillain Name Origin Generator
How You Got Your Superpowers
Back to Character Conceptualization & Creation
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