Big Bads & Enemies

Each big bad or set of baddies is intended to serve as the main antagonist/antagonists for a single "season." They needn't be used in the order of presentation, and feel free to make up your own. Also, it's recommended that you adjust the type and amount of horror/harm caused by the antagonists to suit the age group of your target audience or players.


Shuruga

An eldritch entity in a dimension next to ours that feeds on a particular type of energy created by the minds of sapeint beings under major stress. Shuruga cannot force its entire body into our dimension at once, so instead it sends small chunks of itself disguised as natives of the planet it targets. It is usually quite easy to spot Shuruga's avatars at first (the first ones are little more than shadowy blobs), but as Shuruga learns more and more about the target planet they become harder to detect. Shuruga will eventually begin to impersonate animals and people (must be at least 100 pounds; anything less will lose cohesion and dissipate), and may eventually become so good that it can kill off and impersonate important people.

It takes at least 24 hours for Shuruga to assemble an avatar in our dimension. The process takes a lot of energy, so it will want to begin feeding immediately. It will seek out a target and attack it to cause it pain, drawing out the process as long as possible to maximize feeding time. It must be within three feet of the target to feed.

As it learns more, it will start to engage in more sophisticated forms of torture, such as psychological torture. It may pose as a student and relentlessly verbally bully certain students - typically common targets - or become a boy/girlfriend with someone and cultivate an abusive relationship. If it learns enough to impersonate a human in a position of leadership, one can expect it to try to encourage the torture and maltreatment of people, either through positive action (pushing for the torture of perceived criminals or enemies) or negative action (opposing movements to protect the abused).

When Shuruga's avatars are destroyed, they will disintigrate and disappear. People other than Chroma Knights will soon forget they ever existed. This is in fact a self-defense mechanism to prevent intelligent races from learning too much about it lest they find a way to destroy it for good. However, it turns out to be a great boon to the Chroma Knights, as regular people will not remember the vast numbers of transfer students, substitute teachers, temp workers, and new tenants who mysteriously vanish without a trace.


Shalulu

Shalulu is an entitity much like Shuruga, but instead feeds on adoration. Don't think that Shalulu is any less evil, however - it will create or cultivate problems to fix, thereby gaining people's adoration. It may start out by kidnapping a child, then pretending to rescue the child. It may move on to things like starting fires so it can rescue the victims. If anyone else seems to be a threat to the attention it receives, it will likely try to destroy them, literally or figuratively. When it becomes sophisticated enough, it may frame a person for a crime and take the role of the detective who breaks the case, the "brave" witness who testifies, or the prosecuting attorney. It may even install a tyrant as a leader knowing full well what the tyrant will do, then rally people to free the citizens of that country from the oppression of the tyrant.

If it can, it will start personality cults for its avatars and punish anyone who refuses to "see the light." (It may even arrange acts of "divine" punishment.) Sufficiently brainwashed followers will admire Shalulu's avatars for punishing dissenters, which is optimal for Shalulu.

Shalulu's avatars also disappear when destroyed, and people likewise forget their existance.


The Moralizers

These sleek robots were created as morality enforcers for the Holy United Lands of Mostepp, Incorporated, or HULMI. They were created in the hopes of saving the HULMI from its downward spiral into failure. They did not, in fact, help the problem in the slightest as the real cause was bad resource management rather than bad morals, but try telling that to a council of wheezy old geezers convinced since childhood that good morals were where it was at.

Long story short, improving the condition of the peoples' morals did not stop the explosion of a poorly-maintained moovak, which triggered a chain reaction that culminated in the end of all multi-cellular life on the planet. With nobody around to moralize, the Moralizers took off from their homeworld to find someone. After years of exploring the vast emptiness of space, they finally came upon the planet Earth.

Moralizers move via a hover system. They can repair themselves and each other. They have the ability to become invisible, and will generally remain so until they have spotted someone committing an infraction.

When they find someone committing an infraction, they initially give that person a warning. If the person makes the same infraction twice within six months, they will try to punish them by incarcerating them for 24 hours (they may use abandoned buildings or lots if nothing else is available). If the person is found committing the same infraction within yet another six months, they will try to incarcerate them for six months. If within yet another six months the person commits the same infraction, they will be executed on the spot.

As you might expect, the Moralizers don't look too kindly on theft, vandalism, etc. But that's just the tip of the iceberg of what they consider immoral.

Other immoral behaviors according to the HULMI:

If the players/GM/writer wishes, a final showdown can take place at a construction site created by the Moralizers to build more of themselves, possibly against a souped-up giant Moralizer designed to combat Chroma Knights.


Other/Minor Enemies

Aside from the big bads and their minions, there are any number of minor pains to deal with. When large entities such as Shuruga and Shalulu force themselves into our dimension, they create dimensional cracks and tears that smaller entities can get through. These are generally dealt with by other Chroma Knights all over the world - knights that your team of characters may or may not come into contact with at some point.



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