Character Traits To Roll Your 2d6 For


The following is a collection of character traits that you can roll two six-sided dice for. You may roll as many or as few of them as you want/need - there's no need to roll something you feel that you've already got figured out or that might be redundant. A value of 2 is one extreme, 7 is in the middle, and 12 is the other extreme.

Table of Contents



Psyche & Mind

As either of the extremes in many of these traits are actually pretty bad in their own ways, feel free to adjust and re-balance the numbers you roll; or roll a third die for a number to add or subtract from the first roll.

Small Picture/Big Picture
Those who focus on the small picture are primarily concerned with handling and solving the problems of the here and now; those who focus on the big picture try to act in the interest of the future and the broader scale. But too much focus on the small picture and you have people who act in terribly short-sighted ways; and too much focus on the big picture and you have people who overlook people's needs in the here and now.

Dishonest/Honest
How often your character is likely to lie versus how often your character is likely to tell the truth.

Practical/Whimsical
Those who are highly practical are mainly concerned with meeting their day-to-day needs and solving their immediate problems; they have little interest in anything they can't see any benefit or profit in. The highly whimsical are likely to do or try something just for its own sake.

Aggressive/Peaceful
How likely your character is to try to deal with a perceived threat (or possible threat) with violence (or threats of violence) versus diplomacy; or at the very least feel that this is how these situations ought to be handled.

Nurturing/Indifferent
How much caring instinct your character is likely to feel toward something perceived as cute or vulnerable versus feeling nothing at all.

Lawful/Anarchic
How inclined your character is to follow a structured law system versus how likely your character is to just follow personal judgement/codes.

Mercenary/Loyal
Whether your character is likely to be in it for the money or other personal gain, or whether your character is more likely to be in it out of a sense of loyalty and companionship.

Suspicious/Trusting
Those who are more suspicious are more likely to believe that people harbor malicious intentions or that strange and unfamiliar things are likely dangerous. They might perceive insults where there are none. Those who are more trusting are not as likely to make such presumptions. The very highly trusting may even ignore or rationalize away critical warning signs.

Fearful/Bold
Those who are fearful are often made nervous by new and different things, while those who are bold tend to remain confident and unconcerned. This is not the same as Suspicious/Trusting above, as someone who is Bold and Suspicious is likely to personally take preemptive action against a perceived threat, whereas someone who is Fearful and Suspicious is more likely to try to hide or get others to take action.

Impulsive/Thoughtful
The more impulsive, the less likely a character is to stop and think about consequences or risks before acting - which can be catastrophic in the extreme. More thoughtful characters are more likely to stop and think things out... but characters who are too thoughtful may never do anything but think!

Quiet/Talkative
Is your character quiet and reserved, or does your character never seem to run out of things to say?

Apathetic/Passionate
Those who are highly apathetic rarely feel particularly strong emotion over anything. Those who are highly passionate, however, probably have strong emotions over almost everything.

Short Attention Span/Long Attention Span
How quickly your character is likely to lose interest or passion in something versus staying engaged in it.

Submissive/Dominating
Those who are extremely submissive are often complete doormats; those who are extremely dominating are often impossible to negotiate or debate with due to their excessive need to win or have control.

Introverted/Extroverted
Those who are strongly introverted may enjoy social interaction, but they will also find it to be an effort or exercise unto itself. Those who are strongly extroverted will find social interaction effortless and energizing.

Logical/Intuitive
Those who are logical tend to use rational modes of thought to solve their problems and make decisions; those who are intuitive tend to trust their instincts and gut feelings more. Those who are excessively logical may fail to recognize that a problem has an emotional component that needs addressed (EG, someone with hurt feelings requiring a little sympathy), and those who are excessively intuitive may fail to stop and ask themselves if something makes any logical sense when they really ought to.

Volatile/Controlled
Those who are highly volatile quickly lose their tempers, but those who are highly controlled easily keep their cool.

Repressive/Expressive
Those who are highly repressive keep their emotions and desires reigned in tight... possibly until they explode in a horrible mess. Those who are highly expressive let it all out all the time - even when it's not really appropriate.

Rigid/Flexible
Those who are highly rigid easily get annoyed or frustrated by change and unfamiliarity, but the flexible ones easily embrace and adapt to the new and different.

Pessimistic/Optimistic
Pessimists habitually expect the worst outcomes and see the worst traits in people. A little bit of it can be healthy and inject some much-needed perspective if others are failing to consider how things could go wrong, but too much pessimism and they may end up too cynical to take risks and discouraging others from trying. Optimists tend to see good and positive potential in everything, which encourages them to make an effort and encourage others to do so. But too much optimism, and they may end up outright ignoring the reality of how bad or unlikely something really is.

Vengeful/Forgiving
How likely your character is to take retaliatory action versus simply letting something go. A little vengeful inclination can drive someone to seek justice and right a wrong, but too much leads to long-held grudges and taking vengeance over tiny incidents. A healthy amount of forgiving inclination helps people let the little things go and move on, but too much can make them willing to overlook things that ought not be overlooked.

Messy/Tidy
Extremely messy characters never clean anything up and are absolutely appalling to deal with, whereas highly tidy characters can't let even the smallest mess go unchecked.

Contrary/Compliant
Highly contrary characters have a habit of doing whatever they're told they can't or shouldn't do. In extreme cases, they might fail to consider that their contrary actions might be very foolish, or they might end up playing Devil's Advocate when it's inappropriate. Highly compliant characters tend to go along with whatever is being said or done with little resistance - which can naturally be very bad in extreme cases.

Thrifty/Spendful
Those who are thrifty are quick to save and reluctant to spend; those who are excessively so may be misers or hoarders. Those who are more spendful are freer with their money and resources; in the extreme they may be compulsive shoppers or have no sense of conservation.

Complacent/Conscientious
Those who are highly complacent are satisfied to sit by and let things be or just do as they're told. In the extreme, it might not matter how terrible it is. Highly conscientious characters follow their hearts and do what they strongly believe is right no matter what the rules say or what they're told. But in extreme cases, they may end up ignoring advice that they would do well to listen to.

Self-Oblivious/Self-Aware Those lacking in self-awareness are likely to be oblivious to how absurd, irritating, or harmful their actions and attitudes are. As a result, they are unlikely to realize that they are in fact the problem in a given conflict. Those with it are more likely to recognize where they are creating problems, and try to adjust themselves accordingly, or hate themselves for their failure to do so, or try to spin their faults as virtues.


Skills & Talents

If you roll something unworkably low, go ahead and adjust it or roll 1d6 to add to the total.

Oblivious/Perceptive
Highly oblivious characters will overlook huge swaths of detail, whereas highly perceptive characters will easily spot the little details that others will usually overlook.

Awkward/Smooth
Whether your character is a social disaster or a suave dealer, or somewhere between.

Clumsy/Coordinated
How deft and nimble your character is overall.

Weak/Strong
Your character's physical strength.

Simple-Minded/Clever
Your character's overall ability to solve problems and figure things out.

Unexperienced/Experienced
How much experience your character has in anything you choose to roll it for - EG, crafts, practices, or subjects your character might have been exposed to, or with the world in general. Just be sure that your character's level/levels of experience stay at a reasonably believable level, and make sense per the character's personality.



Abstract

If you'd like to try things a little differently, here are some abstract qualities you can try to roll for. What they mean is entirely up to your interpretation!

Earth/Sky

Low/High

Sun/Moon

Fork/Spoon

Sugar/Spice

Fire/Ice

Above/Below

Silver/Gold

Rough/Smooth

Stay/Move

Loose/Bound

Lost/Found


Also, take a look at:

Creating Semi-Randomized Characters
Printable Character Sheets
Character Development Questions

How To Make A Playable RP Character Fast
Building Better Backstories - Tips & Ideas
Things About Skills, Talents, & Knowledge Writers Need To Know
Simple Ways To Fill Out & Humanize Your Character

Quick & Dirty Characterization Tips & "Cheats"
Character Creation & Development Theory (Or, How To Make Characters 101!)



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